This handbook provides information and direction on implementing the best of the new technologies and HTML alternatives created to improve Web sites. Topics covered include: HTML alternatives, such as Adobe Acrobat, Novell Envoy, Common Ground Digital Paper and SGML; interactivity and multimedia technologies, such as Sun Java, Iterplay, Director, media objects, Script X and Microsoft Blackbird; virtual reality on the Web, with a focus on VRML; real-time audio, including Real Audio, Xing technologies, DSP Group TrueSpeech and Voxware; and multi-user environments, such as Chat, Prospero Global Stage, Ubique and Worldschat. The author offers coverage of the best new technologies for creating impressive Web sites and shows Webmasters what's new, how it works and why or why not they should use it. The book is organized into six sections, each focusing on a different technological development and each providing in-depth coverage and hands-on examples of that development. These sections are followed by a quick overview of other relevant technologies and tools that the Webmaster should consider.
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Maße
Höhe: 231 mm
Breite: 185 mm
Dicke: 23 mm
Gewicht
ISBN-13
978-0-07-882198-1 (9780078821981)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Part 1 Introduction - weaving a new Web: new tools and technologies move the Web beyond its HTML roots. Part 2 HTML alternatives - acrobat and more: getting started with Acrobat; converting to Acrobat; other Acrobat concerns; other alternatives. Part 3 Interactivity and multimedia - Java and more: Java basics; advanced Java; other Java; interactive alternatives. Part 4 Virtual reality on the Web - 3-D and VRML: introduction to VRML; writing VRML; tools that simplify VRML creation; the next step in virtual reality. Part 5 Real-time audio/video - real audio and more: real audio basics; encoding audio and setting up a server; real audio competitors. Part 6 Chat and two-way communications: adapting IRC to the Web; Prospero systems global stage; Internet Society's WebChat; Ubique Sesame; World Inc.'s WorldsChat; new entry by Netscape and more.