Create eye-popping visuals on the fly with HTML5 Canvas
Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more.
If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket.
* Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag
* Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players
* Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more
* Includes a JavaScript crash course
Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.
Auflage
Sprache
Verlagsort
Zielgruppe
Illustrationen
Maße
Höhe: 27.5 cm
Breite: 21 cm
Dicke: 3.2 cm
Gewicht
ISBN-13
978-1-118-38535-7 (9781118385357)
Schweitzer Klassifikation
Don Cowan is Director of Software Engineering for marketimpacts.com, which helps businesses leverage web and mobile technologies to increase revenue and market position. As a software designer and developer, Don has pioneered work in programming languages, database systems, graphics, and user interfaces.
Introduction 1
Part I: Looking at Canvas 5
Chapter 1: A Quick Glimpse Behind the Canvas 7
Chapter 2: Setting Up Your Canvas Platform 21
Part II: Drawing on Canvas 39
Chapter 3: Creating Objects 41
Chapter 4: Enhancing Objects 81
Chapter 5: Transforming Objects 115
Chapter 6: Moving Objects 135
Part III: Breathing Life into Your Canvas 169
Chapter 7: Mastering the Art of Canvas 171
Chapter 8: Introducing User Interaction 193
Chapter 9: Creating Engaging Imagery and Motion 217
Chapter 10: Sounding Off with Audio 249
Part IV: Developing More Complex Applications 273
Chapter 11: Grabbing Attention with Video 275
Chapter 12: Enhancing Canvas Applications 301
Part V: The Part of Tens 333
Chapter 13: Ten Great Canvas Applications 335
Chapter 14: Ten Great Tools 339
Index 343