.- Workshops.
.- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks.
.- Design Expertise in Entertainment Computing Practices.
.- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.
.- Accessibility and Empowerment Research Summit.
.- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.
.- AERS2025: Accessibility and Empowerment Research Summit.
.- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review.
.- Chatbots in Children's Collaborative Making: Exploring Challenges and Implications for Interaction Design.
.- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework.
.- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart.
.- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education.
.- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment.
.- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.