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Welcome to this fantastic journey that will allow you to discover how to create photorealistic environments for cinematics in Unreal Engine 5. In this chapter, we will start from the very beginning of the process by installing the Epic Games Launcher and Unreal Engine 5. We will learn the potential of the Epics Game Launcher and how to use its features such as Marketplace and Samples.
We will cover the following topics:
By the end of this chapter, you will be able to create a new project and know how to use project templates.
In this chapter, you will take your first steps into the Unreal Engine world. To do that, you only need a workstation that achieves the Engine system requirement. You can check Unreal Engine system requirements for Windows, Mac, and Linux at the following link: https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for-unreal-engine/.
In this section, we will see how to download and install Unreal Engine 5. But first, we will need to install the Epics Game Launcher:
Figure 1.1 - Unreal Engine 5's official web page with the SIGN IN link in the top-right corner
Figure 1.2 - Unreal Engine 5's official web page with the DOWNLOAD link in the top-right corner
Figure 1.3 - The Epic Games Launcher download page
At the end of this page, you can also find System requirements for Windows, macOS, and Linux:
Figure 1.4 - Unreal Engine 5 System requirements - click on View Full system requirements to see the full list
Once you have installed Epic Game Launcher, you can launch it and log in with your Epic Games account.
Next, it's time to install the Engine with the following steps:
A rectangular thumbnail with a number and an Install button will appear. If you click on the number inside the thumbnail, you can choose the version of the Engine you want to install. In this book, we will use version 5.3.1. You can use later versions of the Engine as well.
Figure 1.5 - This is how you will find the Library tab for the first time
Figure 1.6 - The Library tab will be shown in this way if you don't have any version of the Engine installed
Figure 1.7 - This is how the Library tab will look when you've installed the Engine for the first time
If you click on the row near the Launch button, you can choose from different options:
Figure 1.8 - Engine versions scroll-down menu
Let's understand what these options are:
Figure 1.9 - Engine version installation options menu
Now that we have downloaded and installed the Epic Games Launcher and Engine, let's move on to the next section, where we will learn more about the Epic Games launcher.
The Epic Games Launcher isn't only the tool with which you can download and install the Engine. It's a powerful tool where you can find any kind of resources you will need to create your projects.
In this section, we will discover how to manage projects with the Epic Games Launcher, how to get content from the Marketplace, and where to find learning content inside the Epic Games Launcher.
This is the place where you can install the Engine and manage all your projects and contents. The Library tab is divided into three different parts, which are described in the following subsections.
As we saw before, we can choose which Engine version we want to install by clicking on the + icon. We can delete a specific Engine version by clicking on the X icon in the top-left corner of the Engine version thumbnail. (X appears by leaving the mouse over the Engine version thumbnail.)
The version name of the Engine is composed of three numbers.
Figure 1.10 - Engine version thumbnail - the Engine version name is composed of three different values
Let's see what these numbers represent:
The Epic Games Launcher will let you know when a new version, a new major update, or a new minor update will be available to download. When a new version or update is available, an orange circle will appear on the Library tab and near the Unreal Engine link on the left side of the Epic Games Launcher. An orange circle with i inside will appear near ENGINE VERSIONS. If you are working with multiple versions, the version that receives an update will have the Update button instead of the Launch button:
Figure 1.11 - New update or version notifications
What should you do when a new update is coming? Well, it depends. A minor update is usually safe, and you can update the Engine. A major update can be more problematic. It usually adds some new features or replaces old features with a new one. This can change important Engine files that could compromise your ongoing projects. So, be careful! In general, if you are working on a project, it is safer that you finish working on your project first and then update the Engine and the project to the new version. Usually, a major update is preceded by a preview version of...
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