.- SERIOUS GAMES AND VIRTUAL LEARNING ENVIRONMENTS.
.- The Effects of Gamification on Learning Outcomes in a Web programming course.
.- The Educational Usage of Virtual Reality Goggles.
.- Creating the Course "Philosophy of Life" for Online Teaching.
.- Bibliometric Analysis of Scientific Studies on the Use of Educational Digital Games in Mathematics Education.
.- LEARNING PRACTICES AND METHODOLOGIES.
.- Knowledge management model to support the virtual education.
.- Sport action evaluation based on human pose estimation.
.- Foreign Language Learners' Speaking, Listening Abilities.
.- Investigating the Impact of Agile Scrum Processes on Student Engineers' 21st Century (4Cs) Skills.
.- Exploring the Dynamics of Cultural Influence on Distance Learning Technology Acceptance: Evidence from the MENA Region.
.- LEARNING TECHNOLOGIES.
.- Shadow Puppet Chatbot: Preserving Cultural Tourism.
.- Leveraging Existing Online Platforms to Build Self-Improving.
.- A Middleware for Educational Ecosystems - Rights and Access-control Management by Design.
.- Revolutionizing Technical Education in Ethiopia: A Case Study on TVTI's Open Source eLearning Initiative (Pending).
.- LEARNING PROCESSES AND CULTURE.
.- Mining of Self-Regulated Learning Process Model in Online.
.- Compassion Fatigue among Pre-Service Teachers during Online.
.- Students' Perception on The Perceived of Knowledge of The Cyber threats analysis.
.- Remodeling Learning Culture in the Work place : Analysis of eight learning circles.
.- E-LEARNING AND PERFORMANCE.
.- Test of Competencies (TECO) in the bachelor's degree course in Occupational Therapy at the "Sapienza" University of Rome: cross sectional study internal consistency and discriminant validity.
.- The Effect of Online Instructors' Immediacy and Presence.
.- Teacher Fatigue, Social-Emotional Learning, Online Teaching.
.- Neuroscience Education Approach Through Online Learning.
.- Empowering Future Leaders: A Dynamic Task-Based E-Learning.