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About this Book.
About the Authors.
Acknowledgments.
Introduction.
Exam Essentials Summary.
1 C++ Language Fundamentals.
1.1 Types.
1.2 Statements.
1.3 Expressions and Operators.
1.4 Functions.
1.5 Dynamic Memory Allocation.
1.6 Tool Chain Basics.
2 Classes and Objects.
2.1 Scope and C++ Object-Oriented Programming (OOP) Support.
2.2 Constructors and Destructors.
2.3 Class Members.
3 Class Design and Inheritance.
3.1 Class Relationships.
3.2 Inheritance.
3.3 Dynamic Polymorphism - Virtual Methods.
3.4 Static Polymorphism and Templates.
4 Symbian OS Types and Declarations.
4.1 The Fundamental Symbian OS Types.
4.2 T Classes.
4.3 C Classes.
4.4 R Classes.
4.5 M Classes.
4.6 Static Classes.
4.7 Factors to Consider when Creating a Symbian OS Class.
4.8 Why Is the Symbian OS Naming Convention Important?
References.
5 Leaves and the Cleanup Stack.
5.1 Leaves: Lightweight Exceptions for Symbian OS.
5.2 How to Work with Leaves.
5.3 Comparing Leaves and Panics.
5.4 What Is a TRAP?
5.5 The Cleanup Stack.
5.6 Detecting Memory Leaks.
6 Two-Phase Construction and Object Destruction.
6.1 Two-Phase Construction.
6.2 Object Destruction.
7 Descriptors.
7.1 Features of Symbian OS Descriptors.
7.2 The Symbian OS Descriptor Classes.
7.3 The Inheritance Hierarchy of the Descriptor Classes.
7.4 Using the Descriptor APIs.
7.5 Descriptors as Function Parameters.
7.6 Correct Use of the Dynamic Descriptor Classes.
7.7 Common Inefficiencies in Descriptor Usage.
7.8 Literal Descriptors.
7.9 Descriptor Conversion.
8 Dynamic Arrays.
8.1 Dynamic Arrays in Symbian OS.
8.2 RArray, RPointerArray or CArrayX?
8.3 Array Granularities.
8.4 Array Sorting and Searching.
8.5 TFixedArray.
9 Active Objects.
9.1 Event-Driven Multitasking on Symbian OS.
9.2 Class CActive.
9.3 The Active Scheduler.
9.4 Canceling an Outstanding Request.
9.5 Background Tasks.
9.6 Common Problems.
10 System Structure.
10.1 DLLs in Symbian OS.
10.2 Writable Static Data.
10.3 Executables in ROM and RAM.
10.4 Threads and Processes.
10.5 Inter-Process Communication (IPC).
10.6 Recognizers.
10.7 Panics and Assertions.
11 Client-Server Framework.
11.1 The Client-Server Pattern.
11.2 Fundamentals of the Symbian OS Client-Server Framework.
11.3 Symbian OS Client-Server Classes.
11.4 Client-Server Data Transfer.
11.5 Impact of the Client-Server Framework.
12 File Server and Streams.
12.1 The Symbian OS File System.
12.2 Streams and Stores.
13 Sockets.
13.1 Introducing Sockets.
13.2 The Symbian OS Sockets Architecture.
13.3 Using Symbian OS Sockets.
14 Tool Chain.
14.1 Build Tools.
14.2 Hardware Builds.
14.3 Installing an Application to Phone Hardware.
14.4 The Symbian OS Emulator.
15 Platform Security.
15.1 The Trust Model.
15.2 Capability Model.
15.3 Data Caging.
15.4 Secure Identifier, Vendor Identifier and Unique Identifier.
15.5 Application Design for a Secure Platform.
15.6 Releasing a Secure Application on Symbian OS v9.
15.7 The Native Software Installer.
16 Compatibility.
16.1 Levels of Compatibility.
16.2 Preventing Compatibility Breaks - What Cannot Be Changed?
16.3 What Can Be Changed Without Breaking Compatibility?
16.4 Best Practice - Designing to Ensure Future Compatibility.
Bibliography.
Index.
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