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Chapter 1
IN THIS CHAPTER
Thinking visually and developing a writer's mind
Approaching screenwriting as a craft
Finding inspiring stories
Putting your ideas on paper
Revising your work
Adapting ideas from other sources
Selling your script
Screenwriting is a craft, and like any craft worth pursuing, you can never know too much about it. You wouldn't tell a doctor to stop scrutinizing advances in medicine, would you? Can a teacher ever learn enough about education? This chapter provides a glimpse of screenwriting and tells you where in the book you can go to find more information on each topic mentioned. Consider this chapter your preview of coming attractions.
Quick - in what children's book does a character require green glasses to enter a city? If you answered The Wizard of Oz, you're right. Dorothy needs green glasses to enter the Emerald City. And while they cut this detail in the film version, the example is nevertheless relevant to screenwriting. It's a question of vision - what do you need in order to see where you're going?
Screenwriting requires a unique vision, eyes trained to scan the world with particular acuity. It seems silly to say that screenwriters look at the world with a visual eye. Of course, they do. Doesn't everybody? After all, looking is a visual act.
And yet, there's a distinct difference between what screenwriters see and what people in other occupations see. Screenwriters break the world down into visual clips or scenes - in other words, into moving pictures. Also, screenwriters visualize these scenes while doing more than observing the world around them. Consider for a second that it's also possible to see moving pictures while
Screenwriters look for moving pictures in everything, though some sources yield more than others. Want to know how your vision stacks up? Find a public place, sit down with a pad and pen, and write down what you notice. Then flip to Chapter 2 and find out how visual your eye really is.
Imagine a storage facility, with aisles of file cabinets, some overflowing and some empty but for one scrap of paper. Or imagine a playground full of children, yes, but also with people you wouldn't expect to see. Maybe two construction workers are playing basketball, or a few CEOs are eating donuts on a bench; people of all ages and from all walks of life are occupying the same space. Or imagine a long hallway full of doors. Occasionally, people emerge, have an exchange of some sort, and return behind those doors. Now imagine a blank canvas. Paints and brushes sit nearby, but they remain as of yet unused. Any one of these spaces may resemble the mind of a writer.
Writers collect and store tons of details. They amass images, scraps of conversation, intriguing characters, sounds, expressions, slang, and more. They also design what they discover. Add some boots, some dust, and a gun - voilà. You're in a western. Dim the lights, strip away the color, and give everyone a cigar - presto! You have the black-and-white, suspense-filled world of a film noir. Introduce a robot and a time machine, and suddenly, the world becomes science fiction. This is how writers spend much of their time - not exactly a dull profession. So I suppose that the question here is, "What does your mind look like?" If you want to find out, turn to Chapter 3.
Writers take their vocation seriously. They'll do almost anything to inspire that muse, and I do mean anything. Rumor has it that
I'm not implying that to take up writing you have to become an eccentric, but that may happen of its own accord. Writing is both fun and frustrating; it requires flights of whimsy as well as hard work. It's equal parts imagination and preparation. Striking a balance between the two worlds is a constant challenge. Catching the muse is one thing, but keeping it with you is another - that's where the tools of the trade come in handy. If you want a glimpse of some of those tools, turn to Chapter 4 where I discuss the craft of screenwriting. You find advice on how to flex your imagination, channel it onto the page, and maintain the writing schedule necessary to do both.
So how do writers find material? It depends on the writer, of course, but in their ongoing quest for stories, writers resemble any or all of the following:
Great stories abound; you just have to know how to catch them, or hunt them down, as the case may be. You should also know what details attract you to a story. Are you a people person? Do locations draw you in? Are you compelled by certain kinds of events? You want to consider these questions before your story search begins. Chapter 5 helps you pinpoint your interests and unpack your idea in the quest for the story only you can write.
Once you find an idea, you have to develop that idea. The development process isn't unlike chaperoning several restless children across the country in a small car. You're likely to hear the following questions over and over:
The journey can drive you nuts without a good road map, and in screenwriting terms, that map is known as plot. I consider plot to be so important that I dedicate three chapters to it - Chapters 6, 7, and 8. After all, every story has a beginning, middle, and an ending (though they're not always shown in that order), and the same questions apply to each part. There's another set of questions for character building in Chapter 9 and yet another chapter (you guessed it - Chapter 10) dedicated to orchestrating language for those characters once you know who they are. As you may suspect, without a navigation panel, you're in for a long, bumpy ride. So if you want to pacify that back-seat yammering, turn to Part 2 and start reading. Otherwise, you're liable to pull the car over and walk home.
Here are a few things that I've figured out about the screenwriting trade:
You don't have much control over most aspects of the screenwriting profession. Ideas often arrive unbidden, characters sometimes dictate what they want to say, the ending of your story may change several times, and you may wind up in a different genre. And when you're talking about Hollywood, forget it. The business is always in flux. One day, they're looking for war films, and the next day, they want candy and roses. Often, industry executives don't know what they want until someone bucks all the trends and writes something fresh.
One of the only things a writer has complete control over is the script's appearance, and in this industry, appearance is everything (at least at the beginning). So how wide should your margins be? How do you introduce a scene? Where do you insert special effects? And how long is too long? Getting readers to flip past the cover is half the battle, and correct formatting may ensure that they do so. For more on formatting your script, flip to Chapter 15, and if it's formatting templates you're after, we have an appendix for that.
By the time you sit down to write your first draft, you'll be armed and dangerous. Among other things, your arsenal will include the following:
So now that...
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