.- Full Papers.
.- LLM-based Structuring of Oral Discussion in Workshop to Support Collaboration among Local Government and Simulated Citizens.
.- A Metaverse-Based Virtual Office System with Overhearing Function for Facilitating Smooth Joining in Ongoing Conversations.
.- Motivational Dynamics and Platform Design in Online Communities of Teachers: A Multi-Case Study.
.- Adaptation of a self-determination theory-based questionnaire on collaborative classroom dynamics.
.- Exploring Group Behavior and Discussion Productivity in Anonymous Chatrooms for Ethical Decision-Making.
.- Extending an Intelligent Tutoring System for Oral Communication with Peer Assessment Capabilities: An Evaluation Study.
.- Dialogue Act Analysis of Facilitator-Children Multilingual Communication.
.- Detecting Sports Spoiler Images on YouTube.
.- An Exploratory Study on Empathy and Online Discussions in Computer Supported Collaborative Learning.
.- Interpreting Arrows in Mobile Robot-Human Encounters: The Influence of Spatial Context and Presentation Timing.
.- Quantitative Observation to Explore Turn-changing Mechanism of the Conversation in Remote Meetings Accompanying Supplemental Materials.
.- Engagement Analysis of Speech Text from Activity Reports of a Distance Problem-Based Learning.
.- Work in Progress Papers.
.- Exploring Interest Similarity Features and Their Combinations for Friendship Recommendation Without Cold Start.
.- Stimulating Creative Hypothesis Discovery by Future Human-AI Teaming.
.- Using Word Games as Facilitator to Awareness Raising Communication in Public Spaces.
.- Enabling Mixed Genetic Algorithm for Automatic Group Formation System.
.- Make-up FLOW: A Study of Beauty YouTubers' Video Recommendation Methods Based on Make-up Flowcharts.
.- Active Participation vs. Directed Observation in Collaborative 3D Virtual Museums.
.- Generative AI chatbot in Blinded: Students' Behaviors and Design Principles.
.- Generative AI collaboration in the orchestration of supervised classroom problem solving.
.- Development and Evaluation of Gamification-based Addressing Promotion System for Teaching Assistants.
.- Boosting Non-Native Speaker Engagement: Simplifying Text with Large Language Models.