Graphics Fundamentals. PC Graphics Overview. Polygonal Modeling. Image Transformations. Programming Matrix Transformations. Projections and Rendering. Lighting and Shading. DOS GRAPHICS. VGA Fundamentals. VGA Device Drivers. VGA Core Primitives. VGA Geometrical Primitives. XGA and 8514/A Adapter Interface. XGA Hardware Programming. SuperVGA Programming. DOS Animation. Bit-Mapped Graphics. WINDOWS API GRAPHICS. Graphics Programming in Windows. Text Graphics. Keyboard and Mouse Programming. Child Windows and Controls. Pixels, Lines, and Curves. Drawing Figures, Regions, and Paths. Bit-Mapped Graphics. DIRECTX GRAPHICS. Introducing DIRECTX. DirectX and COM. Introducing DirectDraw. Setting Up DirectDraw. DirectDraw Exclusive Mode. Access to Video Memory. Blitting. DirectDraw Bitmap Rendering. DirectDraw Animation. Direct3D Fundamentals. Direct3D Programming. APPENDICES. BIBLIOGRAPHY. INDEX.