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Preface xiii
Nomenclature xv
Introduction 1
Part One Mathematical Preliminaries 3
1 Vectors 5
1.1 Examples 9
1.1.1 9
1.1.2 9
Exercises 9
Reference 11
2 Tensors 13
2.1 Inverse 15
2.2 Orthogonal Tensor 16
2.3 Principal Values 16
2.4 Nth-Order Tensors 18
2.5 Examples 18
2.5.1 18
2.5.2 18
Exercises 19
3 Cartesian Coordinates 21
3.1 Base Vectors 21
3.2 Summation Convention 23
3.3 Tensor Components 24
3.4 Dyads 25
3.5 Tensor and Scalar Products 27
3.6 Examples 29
3.6.1 29
3.6.2 29
3.6.3 29
Exercises 30
Reference 30
4 Vector (Cross) Product 31
4.1 Properties of the Cross Product 32
4.2 Triple Scalar Product 33
4.3 Triple Vector Product 33
4.4 Applications of the Cross Product 34
4.4.1 Velocity due to Rigid Body Rotation 34
4.4.2 Moment of a Force P about O 35
4.5 Non-orthonormal Basis 36
4.6 Example 37
Exercises 37
5 Determinants 41
5.1 Cofactor 42
5.2 Inverse 43
5.3 Example 44
Exercises 44
6 Change of Orthonormal Basis 47
6.1 Change of Vector Components 48
6.2 Definition of a Vector 50
6.3 Change of Tensor Components 50
6.4 Isotropic Tensors 51
6.5 Example 52
Exercises 53
Reference 56
7 Principal Values and Principal Directions 57
7.1 Example 59
Exercises 60
8 Gradient 63
8.1 Example: Cylindrical Coordinates 66
Exercises 67
Part Two Stress 69
9 Traction and Stress Tensor 71
9.1 Types of Forces 71
9.2 Traction on Different Surfaces 73
9.3 Traction on an Arbitrary Plane (Cauchy Tetrahedron) 75
9.4 Symmetry of the Stress Tensor 76
Exercise 77
Reference 77
10 Principal Values of Stress 79
10.1 Deviatoric Stress 80
10.2 Example 81
Exercises 82
11 Stationary Values of Shear Traction 83
11.1 Example: Mohr-Coulomb Failure Condition 86
Exercises 88
12 Mohr's Circle 89
Exercises 93
Reference 93
Part Three Motion and Deformation 95
13 Current and Reference Configurations 97
13.1 Example 102
Exercises 103
14 Rate of Deformation 105
14.1 Velocity Gradients 105
14.2 Meaning of D 106
14.3 Meaning of W 108
Exercises 109
15 Geometric Measures of Deformation 111
15.1 Deformation Gradient 111
15.2 Change in Length of Lines 112
15.3 Change in Angles 113
15.4 Change in Area 114
15.5 Change in Volume 115
15.6 Polar Decomposition 116
15.7 Example 118
Exercises 118
References 120
16 Strain Tensors 121
16.1 Material Strain Tensors 121
16.2 Spatial Strain Measures 123
16.3 Relations Between D and Rates of EG and U 124
16.3.1 Relation Between E and D 124
16.3.2 Relation Between D and U 125
Exercises 126
References 128
17 Linearized Displacement Gradients 129
17.1 Linearized Geometric Measures 130
17.1.1 Stretch in Direction N 130
17.1.2 Angle Change 131
17.1.3 Volume Change 131
17.2 Linearized Polar Decomposition 132
17.3 Small-Strain Compatibility 133
Exercises 135
Reference 135
Part Four Balance of Mass, Momentum, and Energy 137
18 Transformation of Integrals 139
Exercises 142
References 143
19 Conservation of Mass 145
19.1 Reynolds' Transport Theorem 148
19.2 Derivative of an Integral over a Time-Dependent Region 149
19.3 Example: Mass Conservation for a Mixture 150
Exercises 151
20 Conservation of Momentum 153
20.1 Momentum Balance in the Current State 153
20.1.1 Linear Momentum 153
20.1.2 Angular Momentum 154
20.2 Momentum Balance in the Reference State 155
20.2.1 Linear Momentum 156
20.2.2 Angular Momentum 157
20.3 Momentum Balance for a Mixture 158
Exercises 159
21 Conservation of Energy 161
21.1 Work-Conjugate Stresses 163
Exercises 165
Part Five Ideal Constitutive Relations 167
22 Fluids 169
22.1 Ideal Frictionless Fluid 169
22.2 Linearly Viscous Fluid 171
22.2.1 Non-steady Flow 173
Exercises 175
Reference 176
23 Elasticity 177
23.1 Nonlinear Elasticity 177
23.1.1 Cauchy Elasticity 177
23.1.2 Green Elasticity 178
23.1.3 Elasticity of Pre-stressed Bodies 179
23.2 Linearized Elasticity 182
23.2.1 Material Symmetry 183
23.2.2 Linear Isotropic Elastic Constitutive Relation 185
23.2.3 Restrictions on Elastic Constants 186
23.3 More Linearized Elasticity 187
23.3.1 Uniqueness of the Static Problem 188
23.3.2 Pressurized Hollow Sphere 189
Exercises 191
Reference 194
Index 195
Some physical quantities are described by scalars, e.g., density, temperature, kinetic energy. These are pure numbers, although they do have dimensions. It would make no physical sense to add a density, with dimensions of mass divided by length cubed, to kinetic energy, with dimensions of mass times length squared divided by time squared.
Vectors are mathematical objects that are associated with both a magnitude, described by a number, and a direction. An important property of vectors is that they can be used to represent physical entities such as force, momentum, and displacement. Consequently, the meaning of the vector is (in a sense we will make more precise) independent of how it is represented. For example, if someone punches you in the nose, this is a physical action that could be described by a force vector. The physical action and its result (a sore nose) are independent of the particular coordinate system we use to represent the force vector. Hence, the meaning of the vector is not tied to any particular coordinate system or description. For this reason, we will introduce vectors in coordinate-free form and defer description in terms of particular coordinate systems.
A vector u can be represented as a directed line segment, as shown in Figure 1.1. The length of the vector is its magnitude, and denoted by u or by |u|. Multiplying a vector by a positive scalar a changes the length of the vector but not its orientation. If a > 1, the vector au is longer than u; if a < 1, au is shorter than u. If a is negative, the orientation of the vector is reversed. It is always possible to form a vector of unit magnitude by choosing a = u- 1.
Figure 1.1 Multiplication of a vector by a scalar.
The addition of two vectors u and v can be written as
Although the same symbol is used as for ordinary addition, the meaning here is different. Vectors add according to the parallelogram law shown in Figure 1.2. If the "tails" of the vectors (the ends without arrows) are placed at a point, the sum is the diagonal of the parallelogram with sides formed by the vectors. Alternatively the vectors can be added by placing the "tail" of one at the "head" of the other. The sum is then the vector directed from the free "tail" to the free "head." Implicit in both of these operations is the idea that we are dealing with "free" vectors. In order to add two vectors, they can be moved, keeping the length and orientation, so that the vectors can be connected head to tail. It is clear from the construction in Figure 1.2 that vector addition is commutative:
Figure 1.2 Addition of two vectors.
Note the importance of distinguishing vectors from scalars; without the bold face denoting vectors, equation (1.1) would be incorrect: the magnitude of w is not the sum of the magnitudes of u and v.
The parallelogram rule for vector addition follows from the nature of the physical quantities, e.g., velocity and force, that vectors represent. The rule for addition is an essential element of the definition of a vector that can distinguish them from other quantities that have both length and direction. For example, finite rotations about three orthogonal axes can be characterized by length and magnitude. Finite rotation cannot, however, be a vector because addition is not commutative. To see this, take a book with its front cover up and binding to the left. Looking down on the book, rotate it 90° counterclockwise. Now rotate the book 90° about a horizontal axis counterclockwise looking from the right. The binding should be on the bottom. Performing these two rotations in reverse order will orient the binding toward you.
Hoffmann (1975) relates the story of a tribe that thought spears were vectors because they had length and magnitude. To kill a deer to the northeast, they would throw two spears, one to the north and one to the east, depending on the resultant to strike the deer. Not surprisingly, there is no trace of this tribe, which only confirms the adage that "a little knowledge can be a dangerous thing."
The procedure for vector subtraction follows from multiplication by a scalar and addition. To subtract v from u, first multiply v by - 1, then add - v to u:
There are two ways to multiply vectors: the scalar or dot product and the vector or cross product. The scalar product is given by
where ? is the angle between u and v. As indicated by the name, the result of this operation is a scalar. As shown in Figure 1.3, the scalar product is the magnitude of v multiplied by the projection of u onto v, or vice versa. The definition (1.2) combined with rules for vector addition and multiplication of a vector by a scalar yield the relation
where a and ß are scalars and u1 and u2 are vectors.
Figure 1.3 Scalar product.
If ? = p in (1.2) the two vectors are opposite in sense, i.e., their arrows point in opposite directions. If ? = p/2 or - p/2, the scalar product is zero and the two vectors are orthogonal. Although the scalar product is zero neither u nor v is zero. If, however,
for any vector v then u = 0.
The other way to multiply vectors is the vector or cross product. The result is a vector
The magnitude is w = uvsin (?), where ? is again the angle between u and v. As shown in Figure 1.4, the magnitude of the cross product is equal to the area of the parallelogram formed by u and v. As depicted in Figure 1.5, the direction of w is perpendicular to the plane formed by u and v and the sense is given by the right hand rule: If the fingers of the right hand are in the direction of u and then curled in the direction of v, the thumb of the right hand is in the direction of w. The three vectors u, v, and are said to form a right-handed system.
Figure 1.4 Magnitude of the vector or cross product.
Figure 1.5 Direction of vector or cross product.
The triple scalar product (u × v) · w is equal to the volume of the parallelepiped formed by u, v, and w if they are right-handed and the negative of the volume if they are not (Figure 1.6). The parentheses in this expression may be omitted because it makes no sense if the dot product is taken first: the result is a scalar and the cross product is an operation between two vectors.
Figure 1.6 Triple scalar product.
Now consider the triple vector product u ×(v × w). The vector v × w must be perpendicular to the plane containing v and w. Hence, the vector product of v × w with another vector u must result in a vector that is in the plane of v and w. Consequently, the result of this operation may be represented as
where a and ß are scalars.
Show that if the triple scalar product vanishes
the three vectors are coplanar.
The scalar product u × v is perpendicular to u and v. If the triple scalar product vanishes, then w is perpendicular to u × v and hence is in the plane of u and v. Consequently, w can be expressed as a linear combination of the other two, e.g., w = au + ßv where a and ß are scalars (as long as u and v are not collinear).
Show that if w = au + ßv the triple scalar product of the three vectors vanishes.
Substituting w into (1.6) yields zero because the scalar products of u × v with v and with u are zero.
Figure 1.7 Diagram for Problem 1.6.
Figure 1.8 Diagram for Problem 1.7.
Figure 1.9 Diagram for Problem 1.10.
Explain (in words and/or diagrams) why
and that
where w = u × v.
but that a minus sign is introduced if the order of any two vectors is reversed.
Explain why u × (v × u) is orthogonal to u and show that a and ß in (1.5) are then related by
where ? is the angle between u and v.
Prove that if (1.3) is satisfied for any vector v then u =...
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