Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.
Auflage
Sprache
Verlagsort
Zielgruppe
Für Grundschule und weiterführende Schule
Editions-Typ
Illustrationen
Worked examples or Exercises
Dateigröße
ISBN-13
978-1-107-35979-6 (9781107359796)
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Schweitzer Klassifikation
Introduction; 1. Python, IDLE and your first program; 2. Some text, some maths and going loopy; 3. Readable code and the MyMagic8Ball game; 4. Functions; 5. MyEtch-A-Sketch; Taking things further; Appendix; Glossary and index; The quick quiz answers; Acknowledgements.