This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
Reihe
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
86
52 s/w Abbildungen, 86 farbige Abbildungen
X, 275 p. 138 illus., 86 illus. in color.
Dateigröße
ISBN-13
978-3-662-59351-6 (9783662593516)
DOI
10.1007/978-3-662-59351-6
Schweitzer Klassifikation