This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Reihe
Auflage
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
120
120 s/w Abbildungen
X, 209 p. 120 illus.
ISBN-13
978-3-662-50544-1 (9783662505441)
DOI
10.1007/978-3-662-50544-1
Schweitzer Klassifikation