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Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.
Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.
By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem.
What You'll Learn
Who This Book Is For
iOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.
Chapter 1: Why Augmented Reality.- Chapter 2: ARKit - Under the Hood.- Chapter 3: Designing and Prototyping an Augmented Reality Experience.- Chapter 4: Building Your First ARKit App with SceneKit.- Chapter 5: Understanding and Implementing 3D Objects.- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.- Chapter 7: Understanding Physics by Launching a Rocket Ship.- Chapter 8: Light Estimation and Environment Texturing.- Chapter 9: 2D Image Recognition and Filter Modification.- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.- Chapter 11: Creating Immersive Audio Experiences.- Chapter 12: Working with SpriteKit and ARKit.- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.- Chapter 14: Crafting Your Digital Universe with 3D Assets.- Chapter 15: Building Shared Experiences with Multipeer Connectivity.- Chapter 16: Face Tracking.- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking.- Chapter 18: Body Motion Capture.- Chapter 19: People Occlusion.- Chapter 20: Working with SwiftUI and ARKit.- Chapter 21: Record Augmented Reality Experiences with ReplayKit.
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