Schweitzer Fachinformationen
Wenn es um professionelles Wissen geht, ist Schweitzer Fachinformationen wegweisend. Kunden aus Recht und Beratung sowie Unternehmen, öffentliche Verwaltungen und Bibliotheken erhalten komplette Lösungen zum Beschaffen, Verwalten und Nutzen von digitalen und gedruckten Medien.
Level up your own golf game, or enjoy the sport as a spectator
Golf is a great sport for all types of people. It's a low impact form of exercise, a social activity, and it gets you outdoors. Golf For Dummies teaches you the rules of the game and gives you tips on improving your play. If you're more of a spectator, you'll love this book's coverage of the latest golf trends and the best players on the pro courses. Helpful illustrations make it easy to understand how golf really works, so you can step onto the green with confidence. In this new edition, you can learn all about new golf formats and recent changes to the rulebook. Ready to play a round?
This is a great Dummies guide for anyone looking for a general introduction to the sport, as well as current players who want to take their game to the next level. Have fun when you hit the links!
Gary McCord is a former American professional golfer who competed in more than 400 PGA Tour events and won two PGA Tour Champions tournaments. He is also a pro golf commentator and author. McCord has written several books, including Just a Range Ball in a Box of Titleists. In 1996, he appeared as himself in the Kevin Costner movie Tin Cup.
Introduction 1
Part 1: Welcome to Golf 5
CHAPTER 1: Loving a Crazy Old Game 7
CHAPTER 2: Choosing Your Implements of Destruction 17
CHAPTER 3: Learning the Right Way 35
CHAPTER 4: Getting in Golf Shape 47
CHAPTER 5: Knowing Where to Play and How to Fit In 67
Part 2: Getting Into the Swing 77
CHAPTER 6: Swinging from the Ground Up 79
CHAPTER 7: Improving Your Move 107
CHAPTER 8: Teeing Off: It's Showtime! 117
CHAPTER 9: Getting to the Green: Short-Game Secrets 125
CHAPTER 10: Putting: The Game Within the Game 137
CHAPTER 11: Saving Strokes From the Sand 165
Part 3: Nasty Flaws and Easy Fixes . 175
CHAPTER 12: Solving Common Problems 177
CHAPTER 13: Building a Game You Can Rely On 197
CHAPTER 14: Mastering the Mind Game 213
Part 4: You're a Golfer Now! 219
CHAPTER 15: Getting Into the Game 221
CHAPTER 16: Understanding Rules, Etiquette, and Scorekeeping 239
CHAPTER 17: Gambling on Golf: What a Concept! 259
CHAPTER 18: Stepping Up Your Game 267
CHAPTER 19: Networking in the Most Social Game 275
Part 5: Being a Smart Golf Consumer . 281
CHAPTER 20: Following Golf in Person 283
CHAPTER 21: Enjoying Golf Media 291
CHAPTER 22: Hitting the Road Like a Pro 305
CHAPTER 23: Just for Fun: Playing Golf-y Games 313
Part 6: The Part of Tens 319
CHAPTER 24: Golf's Ten Commandments 321
CHAPTER 25: Gary's Ten (or So) Best Courses 325
CHAPTER 26: Gary's Top Ten Male Golfers 331
CHAPTER 27: Gary's Top Ten Female Golfers 335
CHAPTER 28: Gary's Ten Moments of Golf Insanity 339
CHAPTER 29: Gary's Ten Wishes for Your Golf Future 343
Part 7: Appendixes 345
APPENDIX A: Golf Talk 347
APPENDIX B: Golf Resources 371
Index 377
Chapter 1
IN THIS CHAPTER
Beginning with a little golf history
Understanding what makes the game special
Looking into golf course basics
Playing the smart way
Adding golf to your lifestyle
Golf is simple. Golf is great. Golf will drive you nuts and keep you coming back for more.
It's deceptively simple: You've got clubs and a ball. Your job is to knock the ball into a series of holes laid out in a large, grassy field. You encounter hazards on the way; and by the time you finish the 18th hole, you may want to go to the clubhouse bar, order a beverage, and tell innocent strangers how every bounce went against you that day. That's probably not what happened, but golfers always need a shoulder to cry on. And if you're a golfer at heart, you'll empathize with everyone else who plays the most frustrating, maddening, wonderful game in the world. You'll play for relaxation, challenge, companionship, and a chance to enjoy the great outdoors. You'll also get so frustrated you wonder why anybody would spend time and money on such a ridiculous pursuit. Then one day you'll shoot your best score ever, and you'll know why.
In this chapter, I introduce you to the game and provide the basics you'll need to get started. Here's hoping you get some smiles along the way.
Golf dates back to medieval Scotland, where Macbeth ruled in the 11th century. Not the Shakespeare character but the real Scottish king old Shakey based his play on! Some historians say the sport began when Scottish shepherds used long, wooden crooks to knock rocks at rabbit holes.
The first printed reference to golf came in 1457, when Scotland's King James II banned "gowf" so that his subjects could concentrate on their archery - the better to beat the English in battle. Years later James's descendants, including his great-great-granddaughter Mary, Queen of Scots, embraced the game. (The original golf widow, she scandalized Britain by playing golf in the days after her husband, Lord Darnley, was murdered.)
The wooden golf balls of those early days gave way to featheries - leather pouches stuffed with goose feathers - and then gutty balls made from gutta percha, a rubber from Malaysia. In 1860, one of the best Scottish golfers, Tom Morris of St. Andrews, organized the Open Championship, which many Americans call the British Open. That tournament launched modern professional golf. Scottish immigrants introduced Americans to the game, which went on to become one of the world's most popular sports. The rest is history - along with colorful cursing and fun.
You've probably heard about business leaders making huge deals on the golf course. It's true. Back in 1901, zillionaires Charles Schwab and Andrew Carnegie met at St. Andrews Golf Course in New York to make the $480 million deal that created U.S. Steel. Countless handshakes later, the game has earned a reputation as the ultimate networking game. And while business leaders, like the rest of us, actually spend much of their time on the course looking for wayward golf balls, it's true that golf can bring great networking opportunities.
And that's about the 167th-most-important reason to take up the game. Better reasons include spending time with friends, staying in shape, challenging yourself, and enjoying some of the best scenery you'll ever see. (Tennis courts are all pretty much the same, but each golf course is different, and many are designed to show off their gorgeous surroundings.) Golf is physical, mental, and even spiritual challenge - it tests your skill and your will. It tests your self.
And it's a game for a lifetime. Lots of people played football or basketball in high school, but how many are returning punts or grabbing rebounds when they're 50 or 60 years old? I know 70-year-old golfers who have "shot their age," meaning they carded a score of 70 or better. I'm one of them. The term means that your score for a full round is the same or less than your chronological age. Here's hoping you play the game long enough to shoot your age someday!
The most important reason to play, though, is that golf is magic - and totally addictive. After it becomes part of your life, you can barely imagine living without it.
It's also difficult. Otherwise, everybody would be out there earning millions on the PGA (Professional Golfers' Association) and LPGA (Ladies Professional Golf Association) tours. As I see it, there are two main reasons why:
In other words, you don't react to the ball as you do in most sports. A baseball gets thrown, hit, and spat on. A football gets passed, tossed, kicked, and carried. A basketball gets shot, rebounded, and dribbled. But a golf ball just sits there, daring you not to lose it.
In most sports, you have only an instant to react to the action - natural athletic instincts take over, and you move to the ball. In golf, you get far too long to think about what you're doing. Thinking too much - worrying about what might go wrong with the next shot - can make your worst fears come true.
Maybe golf would be easier if the ball moved and you were running after it. Then you could stop worrying and react. But if it were easy, it wouldn't be golf.
Like many sports, golf has a language all its own. If you're just starting out, you'll encounter many terms that might be unfamiliar as you go through this book. Dogleg. Waggle. Double eagle. But don't worry! You'll find them all defined in Appendix A at the back of the book.
Most courses have 18 holes, although some have only 9. The 19th hole is golfspeak for the clubhouse bar - the place where you can guzzle an Arnold Palmer (a mix of iced tea and lemonade) or a John Daly (a spiked Arnold Palmer) and regale your friends with tales of how the rub of the green went against you. (See Appendix A for more on golf jargon.) Seaside courses are called links - the parts of Scotland where the game began were the link between beach and farmland. Many people use "links" to mean any golf course, but purists stick to the correct usage: A links is a course by the water.
Most courses are between 5,500 and 7,000 yards. A few monsters are longer, but leave those courses to the pros you see on TV. It's a good idea to start at the shorter yardages and work your way up. It's also important to start each hole from the proper set of tees - a topic I'll get to later in this section.
You may have heard the word, par, which is the number of strokes a good golfer should take to finish a particular hole. Every hole is a par-3, a par-4, or a par-5. (Par-2s are for minigolf; the exceedingly rare par-6 hole is usually a gimmick.) On a par-5 hole, for example, a typical par consists of a drive (the first swing from the tee), two more full swings, and two putts. Two putts to the hole (also known as a cup) is the most you want to take on every green.
Three putts are poison. Don't worry if you take three putts on a green when you're starting out in the game because it'll happen. If you take only one, congratulations! That's a bonus. See Chapter 10 for my surefire putting tips. For now, remember that during an ideal round of golf, half your strokes will be putts. A good day with your putter can make up for a bad day with every other club in your golf bag.
Many courses have a total par of 72, often consisting of ten par-4s (40 regulation strokes), four par-3s (12), and four par-5s (20). But you can find golf courses with total pars of anywhere from 62 to 74. Table 1-1 lists each type of hole's regulation strokes and the yardages that generally determine par on a hole for men and women. It's worth noting that these guidelines don't always refer to precise yardages, but rather to what the United States Golf Association (USGA) calls a hole's "effective playing length." A 460-yard hole that goes straight uphill, for instance, may be a par-5 for men.
TABLE 1-1 Shooting for Par
Par
Regulation Strokes
Regulation Yardages
Women
Men
Par-3
1 swing, 2 putts
200 yards or less
260 yards or less
Par-4
2 swings, 2 putts
200-420 yards
240-490 yards
Par-5
3 swings, 2 putts
370-600 yards
450-710 yards
Source: USGA
That's the big picture.
You often find different teeing areas on each hole, allowing you to play the hole from different lengths based on your skill level. Pay attention to these...
Dateiformat: ePUBKopierschutz: Adobe-DRM (Digital Rights Management)
Systemvoraussetzungen:
Das Dateiformat ePUB ist sehr gut für Romane und Sachbücher geeignet – also für „fließenden” Text ohne komplexes Layout. Bei E-Readern oder Smartphones passt sich der Zeilen- und Seitenumbruch automatisch den kleinen Displays an. Mit Adobe-DRM wird hier ein „harter” Kopierschutz verwendet. Wenn die notwendigen Voraussetzungen nicht vorliegen, können Sie das E-Book leider nicht öffnen. Daher müssen Sie bereits vor dem Download Ihre Lese-Hardware vorbereiten.Bitte beachten Sie: Wir empfehlen Ihnen unbedingt nach Installation der Lese-Software diese mit Ihrer persönlichen Adobe-ID zu autorisieren!
Weitere Informationen finden Sie in unserer E-Book Hilfe.