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When you think about computer science, what pops into your head? Someone crouched over a computer, typing code all night long? Someone in a room full of computers, messing around with wires? Someone solving long mathematical equations by writing a lot of hard-to-understand computer programs? Does that person look like you?
What if you thought about computer science in a different way-as a way to solve mysteries? Isn't it more fun to think about yourself as an intrepid explorer, out to solve challenging puzzles by writing clever bits of software? Can you see yourself as the hero or heroine of a story, ready to slay the dragons of slow, buggy, hard-to-read software and make the world a little more pleasant by means of great user design and well-functioning programs?
In this book, you'll be given the opportunity to become a helper-someone who is able to solve challenges by writing computer programs. Summoned by a mysterious figure who emerges from a forest and asks for your help, you are invited to participate in a series of tasks to make this forest a little safer and more hospitable for its native inhabitants.
Are you up to the task?
This book is structured using the Computer Science Teachers Association standards for Grades 6-8, covering ages 11-14. These standards are available at https://csteachers.org. In general, they are arranged around five concepts:
https://csteachers.org
The standards help shape the projects that are used to drive home general concepts of computer science. This is not a book about programming languages, however. Rather than diving deep into JavaScript and Python, we focus on the standards that teach general concepts of computer science. The projects in each chapter are designed to be part of an evolving story line, rather than teaching a language in depth. A good computer scientist will eventually become skilled in many programming languages, however, so it's a good idea to pair this book with study of Python or JavaScript.
Although the book is structured to these standards, the content has not been reviewed, validated, or endorsed by CSTA.
Each chapter includes a story line, suggestions for angles to research, a "Think Like a Computer Scientist" section to introduce computer science concepts, a sketch of a project, a Project Recipe with detailed instructions on how to create a project to illustrate the computer science concept, a vocabulary review, a final quiz to help emphasize concepts, and an assignment. All the projects can be built in a web browser using free and open source tools, so you won't need any special installations or downloads to get started. This book can be used for self-study, as a textbook for homeschoolers, or in a classroom. Use it chapter by chapter, piece by piece, or section by section for a more modular learning experience.
In the five sections of this book, you'll discover many aspects of computer science, presented as project-based stories:
This textbook is paired with a full website found at https://cs4kids.club. This website includes a kids' section called Quests with links to completed sample projects on MakeCode, GitHub, and Twine. Worksheets can also be found that can be used to complete assignments. There's also a teacher's section with full lesson plans, answers to quizzes, differentiated learning suggestions, and more resources for each chapter's topic.
https://cs4kids.club
Table I.1 includes a map of standards covered within this book along with the chapters where each appear.
TABLE I.1 Standards mapping
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