04 - 49: INTRODUCTION, 50 - 75: DEFINING THOUGHT-SPACES, 50: "AN EXPANDED DOMAIN", 54: Capturing our thoughts & experiences, 59: Connecting Knowledge Across People, Services & Platforms, 60: The Path Ahead, 72: "Garage Door Open", 74: Public & Private Usage, 75 - 113: IMMEDIATE APPLICATIONS TODAY, 81: Lifestyle & Brand Associations, 90: Thought-Spaces & Education, 101 - 173: SPATIAL DESIGN FUNDAMENTALS, 102: Where to Begin: Starting with what you already have, 110: Thought-Forms: Approaching Spatial Design, 114: Start Simple, 116: Purpose, 118: Tone, 124: Shapes (!), 160: Scale, 164: Cohesion, 166: Light, 168: Sound, 174 - 222: EXPANDED DISCUSSION, 176: Cultivating your Garden of Insights, 177: Categorizing Space: Hubs, Hallways, Havens, 186: Gamification, 192: Utilitarian Design: Crafting Spaces for Usability, 194: Mapping & Experiential Wayfinding, 198: Hybrid Zones, 200: Designing with Feedback, 202: Integration With Daily Life, 208: Recognizing Thought-Spaces & Information Assets As Intellectual Property, 216: Practical Monetization, 224: A note on Virtual Photographers, 226: Recognizing the Next Generation of Digital Natives, 236 - 272: THE FUTURE, 236: Unlocking Latent Capabilities through AI partners, 246: Generative Multimedia, 248: Generative Design, 252: "Everything is Language"