Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search.- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm.- Monte-Carlo Tree Search in Settlers of Catan.- Evaluation Function Based Monte-Carlo LOA.- Monte-Carlo Kakuro.- A Study of UCT and Its Enhancements in an Artificial Game.- Creating an Upper-Confidence-Tree Program for Havannah.- Randomized Parallel Proof-Number Search.- Hex, Braids, the Crossing Rule, and XH-Search.- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess.- Plans, Patterns, and Move Categories Guiding a Highly Selective Search.- 6-Man Chess and Zugzwangs.- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K.- Conflict Resolution of Chinese Chess Endgame Knowledge Base.- On Drawn K-In-A-Row Games.- Optimal Analyses for 3×n AB Games in the Worst Case.- Automated Discovery of Search-Extension Features.- Deriving Concepts and Strategies from Chess Tablebases.- Incongruity-Based Adaptive Game Balancing.- Data Assurance in Opaque Computations.