.- Engineering Interactive Computing Systems for People with Disabilities (DISAB 2023 Workshop).
.- A First Literature Study on Predictive Quality in Use Evaluation for Smart Environments.
.- A first step towards an ecosystem meta-model for human-centered design in case of disabled users.
.- Evaluation of a social robot system for performance-oriented stroke therapy.
.- MUMR-MIODMIT: A generic architecture extending standard interactive systems architecture to address engineering issues for rehabilitation.
.- Serious game for company governance: supporting in-tegration, prevention of professional disintegration and job retention of people with disabilities.
.- Two Concepts of Domain-Specific Languages for Therapists to Control a Humanoid Robot.
.- Engineering Interactive Systems Embedding AI Technologies (EIS-embedding-AI Workshop).
.- An approach to leverage Artificial Intelligence for car-parking related mobile applications.
.- Engineering AI-Similar Designs: Should I Engineer my Interactive System with AI Technologies?.
.- Explaining through the Right Reasoning Style: Lessons Learnt.
.- Exploring AI-enhanced Shared Control for an Assistive Robotic Arm.
.- Hidden Figures: Architectural challenges to expose parameters lost in code.
.- Not What I Was Trained For - Out-Of-Distribution-Tests for Interactive Ais.
.- Doctoral Consortium EICS 2023.
.- End User Development for Extended Reality.
.- Exertion Trainer: Smartphone Exergame Design to Support Children's Kinesthetic Learning through Playful Feedback.
.- Explaining temporal logic model checking counterexamples through the use of structured Natural Language.
.- Merging Creativity with Computation in Sketch-to-Code Transitions.
.- UX Data Visualization: supporting software professionals in exploring users' interaction data.