We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
Rezensionen / Stimmen
"First, this is a book that everybody who wants to make compelling games should read..." -Slashdot.org, October 2004
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Adult: General
ISBN-13
978-1-000-06534-3 (9781000065343)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Part I: Introduction; 1: People, Stories, and Games; Part II: Story Structure; 2: Character; 3: Plot; 4: Story Technique; Part III: Game Structure; 5: Game Experience; 6: Rules and Scoring; 7: Gameplay; Part IV: Merging Stories and Games; 8: Structures; 9: Branching and Hypertext Narratives; 10: Common Pitfalls; 11: First Steps; Part V: Story Environments; 12: Story Environments; 13: Designing for Participation; 14: Experiments