This book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7-8, 2022.
The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory.
Reihe
Auflage
Sprache
Verlagsort
Verlagsgruppe
Springer International Publishing
Illustrationen
96 farbige Abbildungen, 38 s/w Abbildungen
XI, 368 p. 134 illus., 96 illus. in color.
ISBN-13
978-3-031-23141-4 (9783031231414)
DOI
10.1007/978-3-031-23141-4
Schweitzer Klassifikation
Wireless Networks
.- Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation.- Multi-service communication isolation of underground pipe gallery based on WiFi6.- MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS.- The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System.- A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System.-
Internet of Things
.- Power data credible decision-making mechanism based on federated learning and blockchain.- A Service Protection Mechanism of Deterministic Networking Based on Segment Routing.- Cloud-edge collaboration based power IoT scene perception mechanism.- Task allocation mechanism of power Internet of things based on edge routing optimization.- Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks.- Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network.- An Intent-based Routing Scheme in Satellite IoT.-
Game Theory
.- Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game.- Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-E?icient Design via Matching Game.- Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks.- Energy-E?icient Multi-Cell NOMA Design via Coalition Formation Game.- The vaccination Game in SIS networks with multipopulations.- A Stochastic Bandwidth Scanning Game.- Port Capacity Leasing Games at Internet Exchange Points.- A Phase Transition in Large Network Games.- Dynamic Pricing for Tenants in an Automated Slicing Marketplace.- Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement Learning Approach.- The Art of Concession in General Lotto Games.- Providing slowdown information to improve selfish routing.- Budgeted Adversarial Network Resource Utilization Games.