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Dive into the world of computer music and physical computing and stay ahead of the melodic curve. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and instruments with that knowledge.
In this updated version, you can expect a wave of updates that bring the content in sync with the latest tech trends. The book now features revamped code and visuals throughout, all tailored to match the cutting-edge versions of Pure Data, Arduino IDE, and the powerful Raspberry Pi 5. What's even more thrilling is the integration of the Bela platform for audio enthusiasts, alongside an expanded wireless toolkit that includes both Wi-Fi and the trusty XBee. To ensure a smoother journey, there are more project-enhancing images to guide you, and a brand-new chapter dedicated to AI, based on the author's innovative neuralnet object for Pure Data, as showcased in the AIMC conference proceedings.
You'll start with the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you'll learn how to create a variety of innovative musical projects, including an interactive glove that can be used bystringed instrumentalists or other musicians, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, a DIY theremin, and even DIY instruments that incorporate AI.
If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music, then Digital Electronics for Musicians, Second Edition is the book for you.
What You Will Learn
Who This Book Is For
Musicians who want to explore the world of electronic and electroacoustic music.
Alexandros Drymonitis is a sound and new media artist. He has a PhD from the Royal Birmingham Conservatoire, Birmingham City University, on the creation of musical works with Python. His previous studies were on the classical guitar at the Conservatorium van Amsterdam, where he got his first stimuli on music technology. Ever since, he has been making electronic music using opensource software and hardware, such as Pure Data, Arduino, and Python. He has also used Pure Data and Arduino to develop the modular synthesizer system 3dPdModular, and is currently doing postdoc research at the Cyprus University of Technology on instant synthesis for computer controlled acoustic instruments with live coding and AI.
Chapter 1: Introduction to Pure Data.- Chapter 2: Introduction to Arduino.- Chapter 3: Embedded Computers.- Chapter 4: Going Wireless.- Chapter 5: Getting Started with Musical Applications.- Chapter 6: An Interactive Glove.- Chapter 7: An Interactive Drum Set.- Chapter 8: A DIY Theremin.- Chapter 9: Making a Looper.- Chapter 10: A Patch-Bay Matrix Synthesizer.- Chapter 10: Interactive Projects with AI.
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