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Workforce and Curriculum Development.
.- INFER: Enhancing Digital Forensics Education through Ready-to-Use Hands-on Labs with Portable Operating Environments.
.- Expanding the Cybersecurity Workforce: Challenges, Current Practices and Future Directions in Attracting and Cultivating Multidisciplinary Talent.
.- An Evaluation Process for Tools that Build or Evidence Competency in Cybersecurity: Development and Lessons Learned.
.- Curriculum and Research Development.
.- A Transdisciplinary Approach to Embedding Cybersecurity Across the Curriculum of an Undergraduate Computing Degree Program in South Africa.
.- Using Attack Trees for Security Education and Training: Simplifying Threat Analysis.
.- Regulatory Challenges in Cybersecurity - A Critical Analysis of the EU AI Act.
.- CSEC Foundations Guidelines.
.- Gamification in Cybersecurity Education.
.- Loss Aversion and Fixed Reward in Gamified Cyber Security Training.
.- Improving Cyber Security Incident Response: A Collaborative Tabletop Game Approach.
.- Gamified Defence: Practical Guidelines for Combating Social Engineering Attacks.
.- Lucky the Fish Teaches Children About Phishing.
.- Innovative Approaches to Cybersecurity Awareness.
.- The Cyber Range Lite: Lightweight Infrastructure for Training and Education.
.- A Car Hacking Mini-Unit for High School Cybersecurity Education.
.- Papers Invited from SEC.
.- Exposing the Gaps: The State of Supply Chain Coverage in Current Security Standards.
.- Integrating Security Concepts into Introductory Programming Courses.
.- Discussions.
.- Advancing Digital Privacy Education: A Global Curriculum Initiative.
.- Cybersecurity Awareness via Physical Games.