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What Every Professional C++ Programmer Needs to Know-Pared to Its Essentials So It Can Be Efficiently and Accurately Absorbed
C++ is a large, complex language, and learning it is never entirely easy. But some concepts and techniques must be thoroughly mastered if programmers are ever to do professional-quality work. This book cuts through the technical details to reveal what is commonly understood to be absolutely essential. In one slim volume, Steve Dewhurst distills what he and other experienced managers, trainers, and authors have found to be the most critical knowledge required for successful C++ programming. It doesn't matter where or when you first learned C++. Before you take another step, use this book as your guide to make sure you've got it right!
This book is for you if
C++ Common Knowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author's trademark incisive, engaging style.
Stephen C. Dewhurst was among the first users of C++ at Bell Labs. He has more than twenty years of experience in applying C++ to problem areas such as compiler design, securities trading, e-commerce, and embedded telecommunications. He is the author and coauthor of several books on C++ and is a member of the advisory board for The C++ Source, a contributing editor for C/C++ Users Journal, and a former columnist for C++ Report. He is also the author of two C++ compilers and numerous articles on compiler design and C++ programming techniques.
Preface xiAcknowledgments xviiA Note on Typographical Conventions xix
Item 1:Data Abstraction 1Item 2:Polymorphism 3Item 3:Design Patterns 7Item 4:The Standard Template Library 11Item 5:References Are Aliases, Not Pointers 13Item 6:Array Formal Arguments 17Item 7:Const Pointers and Pointers to Const 21Item 8:Pointers to Pointers 25Item 9:New Cast Operators 29Item 10:Meaning of a Const Member Function 33Item 11:The Compiler Puts Stuff in Classes 37Item 12:Assignment and Initialization Are Different 41Item 13:Copy Operations 45Item 14:Function Pointers 49Item 15:Pointers to Class Members Are Not Pointers 53Item 16:Pointers to Member Functions Are Not Pointers 57Item 17:Dealing with Function and Array Declarators 61Item 18:Function Objects 63Item 19:Commands and Hollywood 67Item 20:STL Function Objects 71Item 21:Overloading and Overriding Are Different 75Item 22:Template Method 77Item 23:Namespaces 81Item 24:Member Function Lookup 87Item 25:Argument Dependent Lookup 89Item 26:Operator Function Lookup 91Item 27:Capability Queries 93Item 28:Meaning of Pointer Comparison 97Item 29:Virtual Constructors and Prototype 99Item 30:Factory Method 103Item 31:Covariant Return Types 107Item 32:Preventing Copying 111Item 33:Manufacturing Abstract Bases 113Item 34:Restricting Heap Allocation 117Item 35:Placement New 119Item 36:Class-Specific Memory Management 123Item 37:Array Allocation 127Item 38:Exception Safety Axioms 131Item 39:Exception Safe Functions 135Item 40:RAII 139Item 41:New, Constructors, and Exceptions 143Item 42:Smart Pointers 145Item 43:auto_ptr Is Unusual 147Item 44:Pointer Arithmetic 149Item 45:Template Terminology 153Item 46:Class Template Explicit Specialization 155Item 47:Template Partial Specialization 161Item 48:Class Template Member Specialization 165Item 49:Disambiguating with Typename 169Item 50:Member Templates 173Item 51:Disambiguating with Template 179Item 52:Specializing for Type Information 183Item 53:Embedded Type Information 189Item 54:Traits 193Item 55:Template Template Parameters 199Item 56:Policies 205Item 57:Template Argument Deduction 209Item 58:Overloading Function Templates 213Item 59:SFINAE 217Item 60:Generic Algorithms 221Item 61:You Instantiate What You Use 225Item 62:Include Guards 229Item 63:Optional Keywords 231
Bibliography 235Index 237Index of Code Examples 245
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