.-VR Games
.- The Impact of Wind Experience on VR Game Immersion.
.- Mathematical Models with War Games: Symbolism and Numerology in Game.
.- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle.
.- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects.
.- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe.
.- Virtual Environments for Learning, Training and Professional Development
.- Exploring How Augmented Reality Display Features Affect Training System Performance.
.- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work.
.- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine.
.- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning.
.- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio.
.- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning.
.- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience.
.- Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries.
.- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building .
.- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis.
.- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars.
.- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching.
.- Multimodal Interaction in Virtual Environments
.- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method.
.- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality.
.- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part.
.- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage.
.- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.