Good software interface design is as crucial to a product's success as is its functionality. With the availability of visual development tools such as Visual Basic and Visual C++, more and more developers of applications will need to understand and use principles of good interface design. This book will help guide the reader to a better understanding of how to make Windows software simple to navigate and a pleasure to use. The author concentrates on the development of user-interfaces for Windows 95 and NT software and introduces some important design techniques such as prototyping, UI bulking, Rapid Layout Comparison, and the Side-by-Side Design Approach.
Readers are assumed to have a working knowledge of development tools such as Visual C++ and to be working with the Microsoft Guidelines for Interface Design.
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
112
112 s/w Abbildungen
XX, 188 p. 112 illus.
Dateigröße
ISBN-13
978-1-4612-4060-0 (9781461240600)
DOI
10.1007/978-1-4612-4060-0
Schweitzer Klassifikation
One Shrink-Wrapped Design.- Then and Now.- Click Here to Begin.- Wrapping It Up.- Two The Interactive Canvas.- Design Techniques.- Tools of the Trade.- Making an App an App.- Three Following Guidelines.- Concise Windows 95 Interface Guidelines.- Four How to Help.- Designing Online Help.- Creating Online Help.- Connecting Online Help.- Five Prototyping 101.- to Microsoft Visual Basic.- Types of Prototypes.- Beyond Prototyping.- Epilogue.