This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Reihe
Auflage
Sprache
Verlagsort
Verlagsgruppe
Springer International Publishing
Illustrationen
35 s/w Abbildungen, 72 farbige Abbildungen
XIII, 257 p. 107 illus., 72 illus. in color.
ISBN-13
978-3-031-11488-5 (9783031114885)
DOI
10.1007/978-3-031-11488-5
Schweitzer Klassifikation
Learning in Games
.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.-
Search in Games
.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.-
Solving Games
.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.