Table of Contents - Creating a Unity Project
- Editing Scenes and GameObjects
- Grayboxing with Terrain and ProBuilder
- Importing and Integrating Assets
- Introduction to C# and Visual Scripting
- Implementing Movement and Spawning
- Physics Collisions and Health System
- Win and Lose Conditions
- Implementing Game AI for Building Enemies
- Materials and Effects with URP and Shader Graph
- Visual Effects with Particle Systems and Visual Effect Graph
- Lighting Using the Universal Render Pipeline
- Full-Screen Effects with Post-Processing
- Sound and Music Integration
- User Interface Design
- Creating a UI with the UI Toolkit
- Creating Animations with Animator, Cinemachine, and Timeline
- Optimization with Profiler, Frame Debugger, and Memory Profiler
- Generating and Debugging an Executable
- Augmented Reality in Unity