The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
An electronic edition of this book is freely available under a Creative Commons (CC BY-NC-ND) licence. -- .
Sprache
Verlagsort
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Editions-Typ
ISBN-13
978-1-5261-3754-8 (9781526137548)
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Schweitzer Klassifikation
Barry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University