Inclusive Virtual and Augmented Reality
Assessing the Usability of Kinect Sensor Gestures in Parkinson's Disease: A Comparative Study of Standing and Seated Interactions.- Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software.- A Proposal to Development a Digital Twin System Using VR to Support Dobot Training.- Immersive Virtual and Augmented Reality in Inclusive Sports Lectures.- Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism.- Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation.- Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities.- Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality.- Designing Inclusion and Inclusive Education with Virtual Reality - Perspectives from German-Speaking Countries.-
Inclusive Learning and Playing
Enhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience.- Implementing Cutting Edge Technologies To Train Teacher Toward Maximizing The Inclusion of Underrepresented Middle School Students In STEM Academic Majors and Careers.- Empowering Adults with Intellectual Disabilities (ID) through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment.- Extending and Designing an Inclusive Chess App for Users with Cognitive and Visual Impairments: A Participatory Design Approach.- The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities.- Media Education for Students with Learning Difficulties - A Self-Assessment Study.- Designing Retention Tools Involving Role Models For Inclusive Computing Education.- Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway.- Evaluating the Efficacy of Immersive Virtual Learning Programme on Verbal and Nonverbal Interactions in Children with Attention Deficit Hyperactivity Disorder.- Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game.- Towards a Conversational Tool for Discussing and Reflecting with Children on their Gendered Associations about Technology.- Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy.