.- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0.
.- A methodological overview about hand tracking and cognitive influences in virtual reality.
.- A usable usability test: a practical and visual approach for carrying out moderate usability testing.
.- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting.
.- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder.
.- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics.
.- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.
.- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function.
.- Evaluation Heuristics to Improve Usability in Ecommerce Platforms.
.- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults.
.- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus.
.- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR.
.- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach.
.- Gamified interactive multimedia experiences in the organizational context: a systematic review.
.- Guide for strengthening the building of shared understanding in requirements engineering activities.
.- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder.
.- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature.
.- Measure of Coolness on the Blind User Experience.
.- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults' Population.
.- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives.
.- Sign Language to Colombian Formal Language Translator Software.
.- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina.
.- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic.
.- Usability and accessibility evaluation in small software development companies: a bibliometric analysis.
.- Videogames and addiction: Strategies for a Healthy Gameplay.
.- Writing UX requirements in acceptance criteria: a case study in startups.