Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.
In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production.
Simply a must-have book for anyone working in or wanting to work in the VFX industry.
A Note on the Kindle Version:
There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions.
Special Thanks
The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Co-Captains:
Chapter 1: Michael Fink, Captain
Jacquelyn Ford Morie, Co-Captain
Chapter 2: Scott Squires, Captain
Mat Beck, Co-Captain
Chapter 3: Bill Taylor
Chapter 4: John Root, Captain
Demian Gordon, Co-Captain
Chapter 5: Rob Engle, Captain
Lenny Lipton, Co-Captain
Chapter 6: Marshall Krasser, Captain
Chapter 7: Kevin Rafferty, Captain
Chapter 8: Richard Taylor, Captain
Habib Zargarpour, Co-Captain
Chapter 9: Stephan V. Bugaj, Captain
Lyndon Barrois, Co-Captain
Chapter 10: Dan Novy, Captain
Stephan V. Bugaj, Co-Captain
Additionally, we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary
Rezensionen / Stimmen
"The VES Handbook of Visual Effects offers a fine technical reference for any college-level collection strong in media technology. It surveys visual effects techniques and best practices learned from both research and practical applications, covering techniques for all VFX artists and producers and applying technical knowledge to industry standards. A 'must' for any involved in any aspect of visual effects production."---BookWatch
"According to Okun, it had been five years since the inception of the book and it took the last three to write and pull it together. What they have created is the definitive visual effects textbook for our times and there is no doubt that it will remain the bible for those laboring in our business for many years to come. If you're in the vfx, animation, gaming or production business in general, you've got to have this book. Not on your shelf, but in your hand as you commence each new project. It's the most definitive book on the market today."--Animation World Network Online
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
vfx producers, vfx supervisors, vfx technical directors, vfx artists, vfx students, filmmakers who want a comprehensive overview of the vfx process
Illustrationen
44 s/w Photographien bzw. Rasterbilder, 181 Farbfotos bzw. farbige Rasterbilder, 69 s/w Zeichnungen
69 Line drawings, black and white; 181 Halftones, color; 44 Halftones, black and white
Maße
Höhe: 234 mm
Breite: 178 mm
Gewicht
ISBN-13
978-0-240-81242-7 (9780240812427)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Jeffrey A. Okun, a prominent Visual Effects Supervisor who has supervised high-profile visual effects-heavy feature films for over 30 years, is currently Chair of the Visual Effects Society (VES).
Susan Zwerman is a highly respected Visual Effects Producer who has been producing visual effects for more than 20 years. She is also a well-known seminar leader and author.
The Visual Effects Society (VES) is the entertainment industry's only official organization representing the worldwide community of visual effects practitioners including supervisors, artists, producers, technology developers, educators, and studio executives. Its members contribute to all areas of entertainment from film, television, and commercials to music videos, games, and new media. VES strives to advance the art and science of visual effects through its many domestic and international events, screenings, and programs, highlighted by the annual VES Awards.
Herausgeber*in
Visual Effects Society, USA.
Visual Effects Society, USA.
What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations;