1. Introduction, 2. Key Terms, 3. Reading Game Design, 4. Interfacing with Games, 5. Other Models of Meaning-Making for Video Games, 6. Layered Literacy, Part 1: Diegesis, Mimesis, Methexis, 7. Layered Literacy, Part 2: Sense-Making, 8. Layered Literacy, Part 3: Meaning-Making, 9. Narrative, 10. Perspective-Taking, 11. Instantiation and Characterization, 12. Expressivity, 13. Glitches, Cheating, and Metagame, 14. Ideology and Ethics