The essential skills and technologies needed for iOS development in one handy guide!
The unprecedented popularity of iOS devices, such as the iPhone, iPad, and iPod touch, has led to a development boom. If you're eager to become part of the action, then this is the book for you! Packed with must-have information on iOS development, this handy guide covers Objective-C, Xcode, Frameworks, and sound design principles and explains how to upload an app to the app store and integrate apps with the latest advances that Apple offers developers. The featured tips and tricks will get you up and running and sharpen your skills as an iOS developer.
* Gets savvy beginning developers started with iOS development while also keeping experienced iOS developers up to date on the latest in this field
* Features easy-to-follow instructions on the strong and stable iOS platform
iOS Development Portable Genius covers all the essentials you need to get started with iOS development today.
Reihe
Auflage
Sprache
Verlagsort
Zielgruppe
Illustrationen
Maße
Höhe: 22.3 cm
Breite: 15.3 cm
Dicke: 2.4 cm
Gewicht
ISBN-13
978-1-118-32989-4 (9781118329894)
Schweitzer Klassifikation
Richard Wentk is a developer with more than fifteen years of experience in publishing, and is one of the UK's most reliable technology writers. He covers Apple products and developments for Macworld and MacFormat magazines, and also writes about technology and business strategy.
Acknowledgments vii
Introduction xviii
chapter 1 How Can I Start Developing for iOS? 2
chapter 2 How Do I Get Started with Xcode? 24
chapter 3 How Do I Build and Run an Application? 56
chapter 4 What Are Applications Made Of? 86
chapter 5 How Do I Create Code? 114
chapter 10 How Do I Add Custom Graphics to My App? 266
chapter 11 How Do I Add Other Standard App Features? 306
chapter 12 How Do I Test and Fix My App? 340
chapter 13 How Do I Distribute Apps for Sale and Testing? 362
chapter 6 How Do I Use Objects in My Code? 146
chapter 7 How Can I Use Objects to Manage Data and Schedule Events? 180
chapter 8 How Do I Handle Input from the User? 206
chapter 9 What Are Frameworks and How Do I Use Them? 242
appendix a C Cheat Sheet 390
Glossary 396
Index 402