Blender is a fast, powerful, and free open source 3D creation suite. In addition to its advanced modeling, character animation, and rendering features, it has a well-integrated game engine and tools for editing game logic. With the help of The Blender GameKit, you'll be able to create stunning interactive 3D environments and games without having to program!
The Blender GameKit includes an extensive section for those new to 3D or to the Blender suite itself. Step-by-step tutorials wil walk you through creating models, animating them,and turning them into simple games. If you're a more experienced 3D artist, you'll appreciate the book's more complex game demos, the character animation tutorials, and the complete reference section.
This 2nd edition of The Blender GameKit was produced by the Blender Foundation to help users unleash their 3D game creation powers and to support open source projects to further improve Blender. Editor Carsten Wartmann is a 3 D designer and renowned author of several Blender books.
Auflage
Sprache
Verlagsort
Zielgruppe
- Hobbyists interested in building serious computer games
- Blender fans (there are many)
Editions-Typ
Produkt-Hinweis
Illustrationen
komplett in Farbe, mit CD
ISBN-13
978-1-59327-205-0 (9781593272050)
Schweitzer Klassifikation
Chapter 1: Foreword Chapter 2: Quickstart Chapter 3: Introduction to 3D and Game Engines Chapter 4: Blender Basics Beginner Tutorials Chapter 5: Pumpkin Run Chapter 6: Tube Cleaner Intermediate Tutorials Chapter 7: Pinball Chapter 8: SubRacer Advanced Tutorials Chapter 9: Blender Basic Network Setup Chapter 10: Game Character Animation Using Armatures Chapter 11: Flying Buddha Special Chapter 12: "Yo Frankie!" The Open Game Project Reference Chapter 13: The Blender Game Engine Reference Appendix