Schnellrestaurants und Imbisse, sind ein blühendes Geschäft. Immer mehr Restaurants bieten nicht nur Speisen zum Konsum vor Ort, aber auch Gerichte zum Mitnehmen. Den Gästen angemessene Verpackung für die Speisen zu bieten, so dass sie das Restaurantfeeling auch zuhause haben, ist eine Herausforderung sowohl für diese Unternehmen wie für die Designer. Mit einem ansprechenden und aktuellen Grafikdesign müssen Designer auch Komfort und Zweckmäßigkeit liefern und Verpackung entwerfen, die den besonderen Eigenschaften der Speisen, die sie enthält, entspricht. Eat & Go präsentiert die letzten Entwicklungen um Grafikdesign für Restaurants und Imbisse.
Rezensionen / Stimmen
"Restaurants and other food outlets that other takeaway services are actively gaining customers. This is especially evident in major metropolitan areas, where every second commuter is in a hurry to get somewhere. We no longer have time for leisurely walks, long lunches or sitting down for a cup of coffee. Increased competition and a different kind of communication with the customer require a completely different approach to branding in this area. Brand-design options are no longer limited to creating signs and menus. They must attract the consumer in the midst of all the turmoil that constantly prevails in the life of a person living in a busy city. The packaging design of takeaway products is also very important. Branding of takeaway restaurants is different from that of classic sit-in restaurants, and revolves round a distinct set of issues. To get the customer's attention it needs to be extraordinary, but it should not be too eccentric, since often the customer will eat their food directly out of this packaging. Humans are emotional creatures. Every day we look for new feelings and experiences, even though this need is not as prominent as the sensation of hunger. It is not surprising that brands with a deeply emotional design are becoming very popular. Buying food or drink to take away is a spontaneous process, and decision making in this situation is governed by the customer's emotions. We also need to keep in mind the fact that hunting for food is one of the basic survival instincts. Any information related to food is analysed in a part of our brain that was programmed millions of years ago. Before we have managed to consciously decide if we want this snack or not our brain already knows it's not going to happen because it smells bad or looks wrong. Exactly how wrong? "I don't know, but trust me: it's not worth it!" this ancient part of our brain tells us, and we listen to it because ignoring it may cost us dear. And you have to admit, after millions of years our brain is still pretty good at knowing how to define food that's fit to eat.&hellipThousands of designers and agencies worldwide are working on all of these questions--and hundreds of others--on a daily basis. This book takes you into their world, revealing the conundrums faced by designers and the creative solutions they've come up with when working in this fascinating field." From the foreword by Danil Snitko, Art Director at Punk You Brands Branding Agency, Russian Federation.
Reihe
Auflage
Sprache
Verlagsort
Zielgruppe
Grafikdesigner, Innenarchitekten, Dekorateure, Designstudenten, Restaurantbesitzer
Produkt-Hinweis
Illustrationen
Farbfotos bzw. farbige Rasterbilder
Vollständig farblich illustriert
Maße
ISBN-13
978-84-16504-91-6 (9788416504916)
Schweitzer Klassifikation
Herausgeber*in
Professor für Design
Wang Shaoqiang is Professor an der Guangzhou Academy of Fine Arts und Dekan der Abteilung für Design, Visualisierung und Animation. Er hat viele Bücher über internationalen Design, Architektur, Branding, Kommunikation und Kulturtrends herausgegeben und ist auch Herausgeber der Zeitschrift Design 360° und des Asia-Pacific Design Jahrbuches. Er wurde eingeladen in zahlreichen Universitäten, Design Schulen und Organisation vorzutragen und ist auch Juror bei den renommiertesten Design- und Illustration Wettbewerben.