Discover how today's amazing inventions and technologies work while developing your coding skills!
Recreate the technology that lives in robots with code. Learn about sensors, create a robot arm game, program a robot and much more!
Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!
The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.
The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected.
Perfect for exploring STEAM and other high-interest topics. Great for readers aged 9 and up.
Reihe
Sprache
Verlagsort
Verlagsgruppe
Hachette Children's Group
Zielgruppe
Für Grundschule und weiterführende Schule
Interest Age: From 9 to 11 years
Maße
Höhe: 270 mm
Breite: 217 mm
Dicke: 9 mm
Gewicht
ISBN-13
978-1-5263-0835-1 (9781526308351)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Max has written over 20 educational software titles for children. His programs and websites have won a number of awards including BETT, ERA and Practical Pre-School Gold Awards. Max also used to be a primary school teacher. He lives in London with his wife and two children.
1: Introduction
1: Project:Following Instructions
1: Project: Sensors
1: Project: Sensing the Way
1: Project: Taking Orders
1: Project: The Robot Arm
1: Project: Robot Arm Game
1: Project: Walking and Talking
1: Bugs and Debugging
1: Glossary
1: Index