Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you've seen-it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.
In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:
Master modeling techniques to produce professional results in any 3D application
Use the tools of a professional digital modeler
Control your models polygon-count as well as polygon-flow
Create both organic and hard surface models
Understand a modeler's role in a production environment
Gain the knowledge to land a job in the industry as a digital modeler
Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVD
And much more!
Rezensionen / Stimmen
This is the book I wish I had when I was learning to model. It's a practical, easy-to-follow guide on what it takes to work as a 3D artist. I can't recommend it enough! Digital Modeling deserves a place on the desk of every serious 3D artist.
As an artist and educator, I have a short list of trade books that I recommend whenever the opportunity arises. Digital Modeling by William Vaughan is at the top of that list. It is without question the finest expose on the art 3D modeling that has ever been written.
Hundreds of students have benefitted from William Vaughan's one-on-one instruction. Now you can have that opportunity too. Digital Modeling is like having William as a personal mentor. His enthusiasm for the art of
modeling and passion for developing new artists shines through on every page. The book is filled with sage advice, time-saving tips, and practical lessons learned through years of industry experience. I highly recommend this amazing book to students, schools and even industry professionals looking to advance their skill and understanding of 3D modeling. --Steve Warner, Executive Director, The Digital Animation and Visual Effects School
"William has trained hundreds of artists working in the industry and has influenced the way I approach modeling. This book is a must read for anyone interested in creating digital models." -Ron Thornton, award-winning VFX supervisor and recognized industry pioneer
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Maße
Höhe: 231 mm
Breite: 192 mm
Dicke: 21 mm
Gewicht
ISBN-13
978-0-321-70089-6 (9780321700896)
Schweitzer Klassifikation
Award-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios.
Chapter One Introduction
What Is Digital Modeling?
Chapter Two Understanding a Modeler's Role
Chapter Three Preparing for Modeling
Chapter Four Fundamentals of a Digital Model
Chapter Five Digital Modeling Methods
Chapter Six Professional Modeling Practices
Chapter Seven Polygonal Modeling
Chapter Eight Subdivision Surface Modeling
Chapter Nine Modeling a Realistic Head
Chapter Ten Modeling a Stylized Character
Chapter Eleven Product Modeling for Print Graphics
Chapter Twelve Digital Sculpting
Chapter Thirteen Game Modeling
Chapter Fourteen 3D Printing of Digital Models
Chapter Fifteen Getting a Job in Digital Modeling
Final Thoughts
Index