This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.
Sprache
Verlagsort
Zielgruppe
Maße
Höhe: 222 mm
Breite: 222 mm
Gewicht
ISBN-13
978-0-500-28658-6 (9780500286586)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.
Introduction; Design Theory; Brief History of Video Games Designing for Different Types of Game Play; Design Inspirations The Scriptwriter: Creating the Story in the Game; Three Catchwords for Gameplay Design; Design Process; Research and Development Communication; Prototyping; Design Production; Pre-Production Production Realities; Where to From Here?; Glossary and Resources.