This book is a practical guide on how to create artwork for computer games - a burgeoning area in which thousands of artists are hired each year. The guide mostly focuses on fantasy art but the information it gives on media - both traditional and digital, doodling, light, mass and negative space creatures, game genre, working with models, composition, perspective, character development, interactive environments, and atmosphere is pertinent to all computer art. A gallery of fine art and illustration collections is also included making this book the ideal introduction to the world of producing computer art and encouraging turning a creative hobby into a career.
Sprache
Verlagsort
Verlagsgruppe
Bloomsbury Publishing PLC
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Illustrationen
Maße
Höhe: 280 mm
Breite: 215 mm
ISBN-13
978-1-4081-2762-9 (9781408127629)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Bill Stoneham has been a professional fine artist for over 30 years. He has worked in both feature film and effects studios and for the last 20 years he has been creating computer art for computer games companies such as Lucas Arts and Edios, amongst others.
Introduction Media: Traditional and Digital Shape, Mass and Lighting Creatures Environments Illustrating and Rendering Techniques Inspiration and Creative Style Gallery Creative Resources Index and Credits