Written by experienced graphics software developers, this book discusses the techniques they have used to implement feature film quality rendering engines. Each chapter covers a separate part of the problem, and is written by an expert on that subject. Between them, the authors have developed numerous rendering solutions, and this book shares that expertise. While each chapter stands alone, together they show how all the different techniques used in rendering can be brought together in a single practical system. Whether a user of a system, wishing to exploit it fully, an inexperienced software developer wishing to understand the rendering framework, or a more experienced developer wishing to learn about a specific technique - all will find this book invaluable.
Auflage
Sprache
Verlagsort
Zielgruppe
Für Beruf und Forschung
Research
Illustrationen
32
83 s/w Abbildungen, 32 farbige Abbildungen
XIII, 302 p. 115 illus., 32 illus. in color.
Maße
Höhe: 241 mm
Breite: 160 mm
Dicke: 26 mm
Gewicht
ISBN-13
978-1-85233-821-3 (9781852338213)
DOI
Schweitzer Klassifikation
A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.