Essential RenderMan fast provides a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan, which has previously been available to the elite of the CG community. With plenty of illustrations and hands-on examples, the author looks at the creation of geometry using RIB, and the C API. He also includes an introduction to shading and the generation of procedural textures using the RenderMan shading language.
-Delivers a hands-on introduction to the RenderMan toolset, including reference to currently available implementations. -It is a practical guide to driving RenderMan using RIB, C, and other packages. -Provides tutorials in shading for the novice programmer and animator looking to explore RenderMan further than is possible using GUI based tools. -Includes many examples and plenty of illustrations, 16 of which are in full colour. -Source code is available to readers online. -Relevant text for courses on Computer graphics and animation.
Reihe
Auflage
Sprache
Verlagsort
Zielgruppe
Für Beruf und Forschung
Für höhere Schule und Studium
Illustrationen
908 s/w Abbildungen, 47 farbige Abbildungen
16 colour and 110 b&w illustrations, bibliography, index
Maße
Höhe: 23.5 cm
Breite: 15.5 cm
Gewicht
ISBN-13
978-1-85233-608-0 (9781852336080)
DOI
10.1007/978-1-4471-3800-6
Schweitzer Klassifikation
1. What Is Renderman?.- 2. Is Renderman for Me?.- 3. An Overview of the Renderman System.- 4. What Do I Need?.- 5. How to Use This Book.- 6. A Simple Scene.- 7. Moving Things Around.- 8. Simple Surfaces.- 9. Colour and Other Attributes of Objects.- 10. Camera Set-Up.- 11. Lighting.- 12. The Standard Shaders.- 13. More Complex Surfaces.- 14. Shadows.- 15. Motion Blur and Depth of Field.- 16. The C API.- 17. Particles and Hair.- 18. My First Shader.- 19. Lighting Models.- 20. Colour Ramps.- 21. Simple Patterns.- 22. Tiling and Repeating Patterns.- 23. Projections and Coordinate Spaces.- 24. Painted Textures.- 25. Displacement.- 26. Noise.- 27. Aliasing.- 28. Shading Models.- 29. Other Kinds of Shader.- Essential reading.