All escape games are:
-
easy to use
The photocopiable escape games are designed to be set up easily, and the instructions are clear and concise. -
entertaining
Each game explores a range of topics commonly found in the coursebook and includes language that can be expected at this level. Set in a range of contexts, students can learn about English-speaking countries and cultures. -
engaging
Your students may become so involved in working together to solve the puzzles that they fail to notice that they are using the target language.
Why use escape games in the English classroom?
- to break out of the everyday classroom routine
- to apply general and language knowledge
- to promote the 4 C's: communication, collaboration, creativity, critical thinking
- to boost self-confidence and strengthen relationships
How do escape games improve students' language skills?
To solve escape games, students apply their speaking, writing, listening, and reading in an integrated way. Each game ensures that they improve their English by repeating and reinforcing vocabulary and grammar in a playful way. All escape games have a clear language and thematic focus.
The Hybrid Edition means that you can use both the Print Edition and Digital Edition. You'll find a licence key (for teachers and students) in the Print Edition which gives you direct access to the Digital Edition and all the digital media content on the allango learning platform.
Sprache
Verlagsort
Zielgruppe
Für den Englisch-Unterricht
5. Schuljahr,6. Schuljahr,1. Lernjahr,2. Lernjahr
Maße
Höhe: 291 mm
Breite: 210 mm
Dicke: 10 mm
Gewicht
ISBN-13
978-3-12-501797-9 (9783125017979)
Schweitzer Klassifikation