Pro Unity Animation is an in-depth guide to the new Unity 3D Mecanim animation system. Also provided with the book are example character assets to use with the suite of tutorials running throughout the book. Pro Unity Animation discusses in detail topics such as guidelines for importing 3D assets and animations from the most popular 3D creation tools, splitting up and sequencing animations, a deep-dive into the Mecanim animation controller, state machines, transitions and scripting, triggering and controlling animations, and using masking and layers. The book also examines working with plugins with Mecanim to further enhance the toolset. Pro Unity Animation is a tutorial-led book with exercises woven throughout the chapters that teach the core animation concepts through solid, practical examples. While the majority of the book uses humanoid characters in the examples, the book also dedicates time a chapter purely on animating non-humanoid characters to create realistic animation sequences for your games. Animation is one of the core building blocks of any game development process.
This book covers every aspect of Mecanim animation for professional game developers, giving you the tools you need to create great games.
Auflage
Sprache
Verlagsort
Verlagsgruppe
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Zielgruppe
Für Beruf und Forschung
Popular/general
Illustrationen
Maße
Höhe: 254 mm
Breite: 178 mm
ISBN-13
978-1-4842-0179-4 (9781484201794)
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Schweitzer Klassifikation
Sheetanshu is a professional developer residing in hot hustling city of Gurgaon India,engineering from guru gobind singh indraprasth university. He felt in love with programming during his early childhood, and since then there was no turning back him. From the beginning of his engineering he have been an active developer and have already contributed more than enough to the web community, when he further to game development on his brother's request. He have a full professional experience of working with game engines unity 3D,cryengine 3.5 amd UDK over a year. Presently as the final phase of his engineering he is doing his industrial internship with 4play as the Chief Game Officer and is also working as a research assistant with Dr. Aynur Unal from Stan Ford Pal Ato, Dr. Satish Goda from india and mert akbal from Germany on the digital monozukri project based on the concept of digital innovation.
Part I: Getting Started 1: Importing a Character 2: The animation Section And Controller 3: Mecanim Scripting Overview 4: Masking And Layers Part II: Mecanim Core Concepts 5: Mecanim State Management 6: Motion Control Overview 7: Unity Pro Mecanim Features Part III: Pro Mecanim 8: Non-humanoid Characters 9: Game Environment Testing 10: Optimization Tips 11: Working with Plug-ins and the 2D Character Controller 12: Doing More with Mecanim Appendix A: Animation Maintenance