Written by a digital creature designer in the film industry, this book teaches readers both the technical aspects of ZBrush as well as the core artistic considerations. Offering both technical information and artistic theory, this book demonstrates the process of using design considerations such as gesture, form, and proportion to create compelling and interesting digital scultptures. Each chapter is a project-based unit that carries through other chapters. This is the most current book on ZBrush covering every new tool. Also included are case studies, key terms and example images from other artists in the industry. Source files will be available to work with the material being discussed.
Key Features
Written exclusively for Zbrush 7
Demonstrates the process of using design considerations such as gesture, form, and proportion to create compelling and interesting digital sculptures
Offers both technical information and artistic theory
Includes an extensive gallery of images from other professionals in the field
Discusses one project through the entire book, giving the reader a full view of the process as well as companion project files hosted online
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development
Illustrationen
200 farbige Abbildungen
200 Illustrations, color
Maße
Höhe: 229 mm
Breite: 152 mm
ISBN-13
978-1-4987-8085-8 (9781498780858)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
Madeleine Scott Spencer graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artists anatomy projects.
She has worked extensively with ZBrush for visual effects, toys and collectible design and digital maquettes, having worked with Pixologic, Gentle Giant Studios, Activision, Hasbro, as well as designing on The Hobbit at Weta Workshop.
She has taught classes at The Gnomon School of Visual Effects in Hollywood, produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. She is also the author of the highly-regarded ZBrush Character Creation:
Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy.
Madeleine works at Weta Digital in Wellington, New Zealand. Her most recent film credits include Elysium, The Hobbit: An Unexpected Journey & The Desolation of Smaug, Battle of Five Armies, Dawn of the Planet of the Apes, and Iron Man.
Sculpting a Bust with Dynamesh. Scultpint a Creature on an Imported Mesh. Creating Armor and Accessories. Other Mesh Creation Tools. Painting Creature Skins with Polypaint. Texturing Realistic Faces with Spotlight. Zbrush Layers, Animation and Movies. Zmodeler, instancing and nonomesh. Scultping Realistic Skin. Working with 3D Meshes in ZBrush. ZBrush for 3D Printing. Extracting Maps for Maya and Other 3D Pipelines. ZBrush Materials and Rendering.