We are witnessing the collapse of the postwar consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism spreads. Many popular videogames follow a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames contribute to the transformation of players, causing a need for change in what game designers do and how and why they do it. Awareness of the socio-political and cultural contexts can be promoted by the mainstream videogame market for critical active participation.
This book focuses on the need for individual self-realization in Western societies and how it manifests in the various dimensions of videogames. Videogames remind us that we can never be isolated in a world defined by complexity and interlaced systems. Connecting videogames and new Neo-Kantian virtual ethics builds upon notions of agency, mutual respect, and obligation. This addresses humans in their entirety as thinking, acting, and feeling agents through engagement, immersion, and involvement.
Reihe
Sprache
Verlagsort
Illustrationen
Halftones, black and white
Maße
Höhe: 229 mm
Breite: 152 mm
Dicke: 14 mm
Gewicht
ISBN-13
978-1-4766-9186-2 (9781476691862)
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Schweitzer Klassifikation
Rene Reinhold Schallegger is an assistant professor for British studies, Canadian studies and game studies at Alpen-Adria-Universitat in Austria.
Autor*in
Sonstige Urheber
Table of Contents
Introduction: Things Fall Apart...
1. Videogames as Ethical Experiences
delete¿ Videogames and Motivation
delete¿ Games as Ethical Objects and Players as Ethical Beings
2. Towards a Kantian Virtual Ethics
delete¿ Morality, Virtue Ethics, and the Ethics of Care
delete¿ On Consequentialisms
delete¿ From Deontological to Kantian (Virtual) Ethics
delete¿ Why Kantian (Virtual) Ethics?
delete¿ Game Studies-Related Investigations of and with Kant
3. A Kantian Look Beyond Videogames
delete¿ Society and Community
delete¿ Politics and Culture
Conclusions: A Center That Can Hold
Bibliography
Index