Get any training session off the ground fast or jump start one whenever it lags with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together.
Page after page of fun, easy-to-plan tear-out exercises help you:
Break the ice and get participants acquainted
Shake up outworn habits and perceptions
Challenge with thought-provoking brainteasers
Test learning and retention
Develop communication and listening skills
Bring out and involve participant-leaders
Win back lethargic, distracted, low-energy groups
Encourage creative problem-solving;
Boost or reinforce a group's self-image
Forge cohesive work teams that value group effort
Facilitate transfer of training to the job
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Maße
Höhe: 278 mm
Breite: 217 mm
Dicke: 24 mm
Gewicht
ISBN-13
978-0-07-046427-8 (9780070464278)
Schweitzer Klassifikation
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
Respected teacher, widely published author, and consultant to organizations in the areas of training and supervisory development. He is Professor Emeritus of Management in the Management Studies Department of the Labovitz School of Business and Economics at the University of Minnesota Duluth (UMD).
Part I: Climate Setting and Icebreakers.Part II: Learning.Part III: Brainteasers.Part IV: Perception.Part V: Communication and Listening.Part VI: Presentation Tools.Part VII: Conference Leadership.Part VIII: Creative Problem Solving.IX: Self-Concept.X: Team Building.