Have you ever played a computer game and then wondered how it was made? Are you a gaming whizz with a taste for all things techie? Then this is the book for you.
A perfect guide to learning the skills of computing and programming. Discover how to create your very own computer game - master basic algorithms and instructions, write your own pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.
Reihe
Sprache
Verlagsort
Verlagsgruppe
Hachette Children's Group
Zielgruppe
Für Kinder
Interest Age: From 11 to 14 years
Maße
Höhe: 232 mm
Breite: 182 mm
Dicke: 4 mm
Gewicht
ISBN-13
978-0-7502-9777-6 (9780750297776)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
As a board member of Computing at School (CAS), Shahneila Saeed was part of the working party to propose a Computing Curriculum. She has been head of Computing/ICT at a London secondary school, responsible for introducing Computer Science into all Key Stages, and currently works on the Digital Schoolhouse project.