Based on Soviet narratology, this book offers a genealogy of spatial, user-centric story design and its current applications, situating spatial story design as medium sui generis that evolved as a counter-narrative to agonal games on the one hand, and in distinction to linear narrative such as classical novels and cinema on the other hand.
Following a discussion of Russian formalism that relativized the notion of authorial intention and emphasized the primacy of structure, the analysis considers the works of Mikhail Bakhtin, who laid out the groundwork for a chronotopical-spatial-analysis of literature that contributes to a grammar of user-generated narrative, as well as the works of Juri Lotman and the Tartu-Moscow Semiotic School. The author shows how these works have been influential, through the works' topological semantics, which provide a vocabulary for literary analysis and practical tools for spatial story design to predict-to some extent-user behavior; and through the semiotic study of text, culminating in a cybernetical method of systems thinking that allows for process control of user-generated spaces. She demonstrates that cybernetical research in the United States contributed to the development of agonal (shooter) games, while cybernetical research in the Soviet Union had a massive influence on role-playing games, and consequently interactive storytelling and spatial story design.
Delineating how Soviet narratology had a formative-yet somehow unnamed- influence on the development of structuralist and post-structuralist narrative theory, this book will be an essential read for academics and artists in performance art, game design, interactive storytelling, narratology, philosophy, but also AI research, and Human-Machine-Interaction.
Reihe
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Academic, Postgraduate, and Undergraduate Advanced
Illustrationen
8 s/w Photographien bzw. Rasterbilder, 8 s/w Abbildungen
8 Halftones, black and white; 8 Illustrations, black and white
Maße
Höhe: 234 mm
Breite: 156 mm
ISBN-13
978-1-032-89481-2 (9781032894812)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Sylke Rene Meyer is a writer, director, media artist, performer, educator, and co-founder of the performance group Studio206. Her practice encompasses collaborative experimentations across cinema, theater, performance, new media, and public art installations. She has been a Professor of Creative Practice Research at Northeastern University in Boston. Her current research concerns expanded live spaces, natural and synthetic intelligence relations, projections, as well as questions around identity and media.
Autor*in
Northeastern University, USA
Introduction
PART I
1. The Birth Of Interactive Narrative From The Spirit Of Role-Playing-Games
2. Game Over
3. Imaginary Spaces
4. Embodied Action
5. Cybernetics: The Convergence Of Control
PART II
6. Dangerous Contradictions-Lotman And Marx
7. Soviet Semiotics Of Play
8. The User As A Cultural Construction
9. Permanent Explosions
PART III
10. Application Of Soviet Semiotics
11. Conclusion: The Future Of Unintentional Storytelling
Index