Maya is state of the art 3-D animation software, used extensively in the film industry for both complex computer graphics (particularly digital characters, elements like dinosaurs and tornados) and the generation of storyboards for complex motion sequences. Maya was the key tool used not only in creating the creatures of The Lord of the Rings and Stuart Little, but is also heavily used in television to create 3D graphics for advertising and promo spots. Video games also use Maya extensively to create convincingly violent motion in 3D animations. Maya is leading software tool in this space.The Maya Ultimate Workshop -- covering up through Maya 5 Complete and Unlimited -- allows even a novice animator to build up skills - from basic polygon assembling to sophisticated characters and fluid dynamics - by doing, rather than just reading. 18 in-depth workshops put readers through the paces of creating professional-level Maya animations, illustrating all the major techniques taught in the text.Computer graphics animation is one of the fastest growing career fields in Hollywood - the The Maya Ultimate Workshop gives aspiring animators the hands-on skills they need to break into the market.
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Illustrationen
Maße
Höhe: 231 mm
Breite: 180 mm
Dicke: 44 mm
Gewicht
ISBN-13
978-0-07-142169-0 (9780071421690)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Luc Petitot (Wambeek, Belgium) is a certified Maya instructor who currently teaches classes in French, English, and Flemish. He is the President of Real Reality and has over 15 years experience in the computer animation field.
Part 1 - Discovering MayaWorkshop 1:Discovering the Maya InterfaceWorkshop 2:Making Your First AnimationPart 2 - ModelingWorkshop 3:Making a Devil's Head with Artisan and Paint EffectsWorkshop 4:Creating the Little Devil's Body Using PolygonsWorkshop 5:Modeling a Watch in NURBSWorkshop 6:Modeling With Subdivision SurfacesPart 3 - AnimationWorkshop 7:Importing a CAD Model and Animating ItWorkshop 8:Animating an Articulated CharacterWorkshop 9:Making an Animated Skinned CharacterPart 4 -- DynamicsWorkshop 10: Applying Dynamics to Rigid Bodies by Making a MobileWorkshop 11: Carrying Out an Animation with ParticlesPart 5 - RenderingWorkshop 12: Applying Materials to the Lips and to the Antennas of a Venusian GirlWorkshop 13: Projecting Textures on the Aerosol Can LabelWorkshop 14: Using Mental Ray for Hyper-realistic RenderingWorkshop 15: Importing Vectors and Using Maya Vector Rendering to Create an AnimationPart 6: Scripting in MayaWorkshop 16: Modeling and Animating Using the MEL Scrpting Language and ExpressionsPart 7 - The Tools from Maya UnlimitedWorkshop 17: Adding Hair, Clothes, and FurWorkshop 18: Using Fluid Effects in an AnimationINDEX